Filtering by Tag: action

Mark of the Ninja

Silent but deadly. No, I'm not talking about farts, I'm talking about ninjas! Think about what makes a ninja a ninja and then cement him into two dimensional side scrolling action and you get yourself a pretty fun idea. Well, this sure as heck isn't any Ninja Gaiden game so maybe it's not quite what you had envisioned. Will you blend with the darkness to strike your foe, or simply fade into obscurity?

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Mirror's Edge

If you happen to be one of the folks out there who are prone to motion sickness, you better avoid this or at the least have an emergency bag at the ready while  playing. Regardless of plot, art style, or anything else in here, this game is first and foremost an arcady Free Runner simulator meant to give you the thrill of high-mobility free running. Free running, if you haven't heard of it, is sometimes referred to as Parkour - a training discipline using movement that developed out of military obstacle course training - that amounts to a lot of fluid and sometimes outrageous jumps, flips, and otherwise seemingly dangerous tasks. Although parkour is a blast to watch, the real question is: is it a blast to play?

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Marvel Heroes

"The Cosmic Cube is a device of untold power capable of changing the very fabric of reality at the whim of its possessor. The brilliant but malevolent Dr. Doom has the Cube, and with it he aims to reshape the world in his own image. Determined to succeed where the Cube's previous wielders have failed, Doom has lined up villainous allies to prevent the super-heroes from interfering. Can you unravel Doctor Doom's sinister plan and stop him before it's too late?"

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Super Metroid

"Take on a legion of Space Pirates and a new Metroid force as you forge into the covert underworld of Planet Zebes! It's up to you and Samus to recapture the long-surviving Metroid hatchling before evil hands unleash its energy. An army of ominous creatures are poised for battle at every turn of Zebes' twisted, threatening passageways..."

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Castlevania: Harmony of Despair

Nostalgia aside, the game plays as smooth as one would expect. Classic controls keep things simple, with some slight alterations to modern hardware that allows for a little something extra : By assigning the Right Bumper to a "character move", one can now have one less special combination to worry about (in Alucard's case, you turn to mist for a short span, Jonathon blocks, Shanoa uses her magnetic field to grasp "anchors" in the background).

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