"The Cosmic Cube is a device of untold power capable of changing the very fabric of reality at the whim of its possessor. The brilliant but malevolent Dr. Doom has the Cube, and with it he aims to reshape the world in his own image. Determined to succeed where the Cube's previous wielders have failed, Doom has lined up villainous allies to prevent the super-heroes from interfering. Can you unravel Doctor Doom's sinister plan and stop him before it's too late?"
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The massively multiplayer online market has a lot of games in its diverse log books, with many hours logged for most of them by hundreds and thousands (if not more) players. Some of these games, however, aren't met with as favorable a launch reaction, or run into problems with owning companies go under (such as Hellgate London). In the curious case of APB, it started as a boxed purchase game, has issues that caused it to go down, then was later adopted by GamersFirst as a F2P model game (that's Free to play). I've spent about three days on and off with it, and I'm ready enough to give you an impression of the game and what it happens to be all about.
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The sequel to the popular instance-heavy MMO has been out for months now, and an adequate amount of play time and content fix time has been allowed for a more accurate description of what's on the plate to offer. As you may know, MMOs can be a rather tricky genre for reviewers out there - as long as the game still has it's servers open and supported, the game itself can change anywhere from subtly to full out revamped in the course of its existence. Thankfully for you, you can just assume that these opinions are based on a time frame of 3/24/2013 and prior - which should give you enough of an idea to see how things are at it's foundation.
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